Videogames
Throughout all of my analysis in the different
assignments, I was able to understand different formulas and identify rituals,
stereotypes and heroes within videogames. Videogames have been a very popular
subject in our culture since the late 1980’s and there is a big market for it
as well. One of the easiest theories that best related to my topic was heroes.
Commonly in videogames, you typically want to save the world (or someone)
because of some evil character within the game. In the game, you normally play
as the good guy or hero that will save the day. This does not mean they are a
hero in real life but some games have more impacts than others, like Mario for
example. Even though he is not a real person, he is so popular that he has
demonstrated the qualities of what a real hero should be like and has been
labeled an icon for videogames in general.
Some of the most interesting findings that I found in my
analysis were how videogames can have certain games that can stereotype. A good
example is Grand Theft Auto III Vice City, when that came out for Playstation
2, it was a huge success. It displayed how the player is not really classified
as a hero in a videogame, because of the player stealing cars and killing other
people. While listening to the radio when driving a car, you can hear Pastor
Richards, an evangelical preacher who is trying to put together funds to have a
statue put up of himself in Vice City.
I will be able to look at videogames in a different way
just because of the history and impact of what is has done to our culture. I
believe videogames will be a topic in which pop culture will always be a part
of and will not die down any time soon. I also believe videogames will evolve
to virtual reality, which will take it up another level in popular culture.
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